how it works

How the number is made

One rule runs the whole site: if you can't buy it, we don't price it. Items get dollars. History gets a dossier. Nothing gets a password.

01

Username

Public profile, avatar, badges, games, friends — nothing that needs a login.

02

Rolimons

Every limited gets RAP, value, demand and a projected flag.

03

Real money

Grey-market curves turn RAP and game value lists into dollars.

04

The reveal

Items drop in cheapest → rarest. The number lands last.

Three buckets

$

Verified value

Limiteds priced from RAP and Rolimons value at $0.0030$0.0055 per Robux — the discount real buyers apply. Plus Headless and Korblox, the only non-limited items with a shop price.

2009

The dossier

Age, account number, badges, followers, creator footprint, name history. Zero dollars — a price tag on “joined 2009” is an account-selling price list, and Roblox forbids that. They still shape the rank.

+

Your picks

Knives, pets, fruits from 12 games. No game exposes inventories to anyone, so you tap what you own; we price it with curves calibrated to real listings. Always labelled as added by you.

What we can read

  • Profile, creation date, display name
  • Full avatar render & headshot
  • Worn items (Headless, Korblox)
  • Followers, following, friends, groups
  • Classic badges (all retired 2026)
  • Published games and their visits
  • Past usernames
  • Online / in-game presence
  • Public limiteds with RAP
  • Owner's private limiteds — after sign-in

What nobody can

  • Robux balance
  • Premium (only inferred from Rolimons)
  • Game inventories: pets, knives, fruits
  • Trade history
  • Passwords, emails, cookies — never

Anything you type — Robux, items — stays in your browser and is shown as claimed, never as verified.

Why “Sign in with Roblox” exists

Most inventories are public and need no login. Signing in does three things that public data can't:

  • Proves the account is yours — your report and share card get the owner seal.
  • Reads your private limiteds, if your inventory is hidden. Only yours — Roblox scopes it to the signed-in account.
  • Unlocks your vault: the picker for knives, pets and fruits, saved to your account on this device.

What Roblox hands us

User id, username, avatar, creation date, a 15-minute read-only inventory token.

What it never hands anyone

Password, email, Robux, game inventories, cookies. You log in on roblox.com; we get a token, not you.

13+ accounts · token dies in 15 min · nothing stored server-side

12 games, real prices

Browse items →

Each game has a price curve fitted to actual listings (Eldorado, PlayerAuctions, Gameflip, FunPay — Sep 2026). Curves bend: the top loses liquidity and is capped, the bottom has a transaction floor. Every figure is a range.

Not priced: Brookhaven RP, Welcome to Bloxburg, Dress to Impress, Rivals, Arsenal, BedWars, DOORS, Tower of Hell, Fisch, Anime Defenders / Anime Vanguards, 99 Nights in the Forest — nothing there can leave the account.

Eight ranks

A 0–100 score weights limiteds (40), account age (20), username (15), classic badges (10), followers (8), avatar flex (6), creator footprint (5) and Premium (1). Items you add never move it — only the money.

Fresh Spawn

0+

Pocket Change

8+

Drip Starter

18+

Certified Collector

30+

Vault Keeper

42+

OG Heavyweight

55+

Museum Tier

68+

Server Legend

82+

Reality check

Selling accounts or items for real money breaks the Roblox Terms of Use, and buyers get scammed or banned all the time. Dollar figures here are what grey markets ask — a collection value for bragging rights, not a sale price and not advice. DevEx ($0.0038/R$) only applies to Robux earned as a developer; buying Robux costs $0.0125/R$. BloxRAP never asks for a password, cookie or 2FA code — anything that does is a scam.